So in every game after this, whoever first controlled the city gets a bonus - forever. You could try to pull it off, but you'd ruin both the sticker and the board. The name gets written in permanent marker on a label, which gets stuck to the board - and it stays there. For example, a player building a city can name it whatever he or she wants. What makes this different from the original Risk is that choices you make change the game permanently. Conquista el mundo con RISK para Android. Players strategically move their troops across continents and roll dice in an effort to defeat their opponents.ĭaviau's new version of the game is called Risk: Legacy. Así que aquí tenemos RISK: Dominación Global, una versión para smartphones del popular juego de Hasbro. The board is a map of the world, and each player gets a little plastic army. So Daviau decided to take this concept and apply it to another Hasbro classic: Risk. But for board games, this is uncharted territory. Video games already do this - we take that for granted. What if there was a way to make a board game sort of remember one game to the next, so it became an ongoing narrative rather than a series of isolated events?' 'They have no memory - it's like Groundhog Day. And that got him thinking: 'Why do board games always start over?' Daviau says.